Work continues on the passable eye mentioned below. I'm going to hide evidence of this work behind a cut tag, because the evidence takes the form of about 135k worth of hot .gif action, and I'm not totally inconsiderate. Just, you know, mostly. Anyway, here's the goodies:
This is more or less the same eye. I mean, I think some of the points that were in the first one are in this one too. I had to tear that one apart pretty much completely to get to this state, though; I had managed to accumulate more geometry than I could handle easily lattitudinally, while being reluctant to add more longitudinally, because too much geometry is the devil. Unless you listen to René Morel, whose models average something like 20,000 vertices before subdivision, or in fact to just about anyone else who knows their stuff. That's beside the point. I still don't entirely trust my computer to not unexpectedly suck.
The control cages get kind of confusing around the upper lid there. Sorry. I should be using a NURBS sphere, but I'm irrationally terrified of NURBS. There are actually two eyeballs in there, stacked on top of each other (that is, occupying the same position); I need the most readily visible one, the one with its pole towards the viewer in the second image, to keep track of where the iris will go, but spheres of this type (globe) have triangles around their poles (spheres of the other type [tesselation] have triangles everywhere) and triangles cause annoying distortions, so I also need the other sphere, the one with its poles aligned vertically, to be able to model around a proper smooth curve. I'm not sure whether I'm shooting myself in the foot (because the final eyeball, which this is not, will have a cornea, and the cornea bulges slightly) or being excessively anal (because I will almost certainly never render an image of this eye that's close enough for any of this to matter), or possibly both.
But at least I got the curve of the lids looking ... approximately right. Easy to draw, surprisingly hard to model. I'll be doing the nose, cheek and brow as soon as I manage to work up the momentum, by which time I will hopefully have decided whether I want to be doing an epicanthic fold.



This is more or less the same eye. I mean, I think some of the points that were in the first one are in this one too. I had to tear that one apart pretty much completely to get to this state, though; I had managed to accumulate more geometry than I could handle easily lattitudinally, while being reluctant to add more longitudinally, because too much geometry is the devil. Unless you listen to René Morel, whose models average something like 20,000 vertices before subdivision, or in fact to just about anyone else who knows their stuff. That's beside the point. I still don't entirely trust my computer to not unexpectedly suck.
The control cages get kind of confusing around the upper lid there. Sorry. I should be using a NURBS sphere, but I'm irrationally terrified of NURBS. There are actually two eyeballs in there, stacked on top of each other (that is, occupying the same position); I need the most readily visible one, the one with its pole towards the viewer in the second image, to keep track of where the iris will go, but spheres of this type (globe) have triangles around their poles (spheres of the other type [tesselation] have triangles everywhere) and triangles cause annoying distortions, so I also need the other sphere, the one with its poles aligned vertically, to be able to model around a proper smooth curve. I'm not sure whether I'm shooting myself in the foot (because the final eyeball, which this is not, will have a cornea, and the cornea bulges slightly) or being excessively anal (because I will almost certainly never render an image of this eye that's close enough for any of this to matter), or possibly both.
But at least I got the curve of the lids looking ... approximately right. Easy to draw, surprisingly hard to model. I'll be doing the nose, cheek and brow as soon as I manage to work up the momentum, by which time I will hopefully have decided whether I want to be doing an epicanthic fold.
no subject
Date: 2002-10-03 07:08 pm (UTC)